Sorry About Computer

New decade, new nonsense

Super Mario World is so staggeringly inefficient at displaying the player's score that in a worst-case scenario, up to 16.548% of the console's computing power is spend entirely on displaying the score on every frame. Details in reply.

— Supper Mario Broth (@MarioBrothBlog) December 19, 2023

The @awscloud Workspaces Thin Client does more than just "look like" a Fire TV cube...

— Corey Quinn (@QuinnyPig) December 5, 2023

When you want to know what time it is

— Katelyn Gadd (@antumbral) December 4, 2023

if you're at MFF and have an iPhone, you can protect it from the dipshit(s) with the Flipper Zero crashing it by turning off Bluetooth *from the settings app,* or using Lockdown Mode.

Disabling Bluetooth or using Airplane Mode from the control panel may not work.

— walking mirage (@atomicthumbs) December 2, 2023

This is a perfect example of how a seemingly innocuous change can reverberate out into a full on game-wide issue in a highly systemic game.

— Dillon Rogers (@TafferKing451) November 27, 2023

visual studio is talking like an evangelical christian who's been diving a little too deep into revelations

— qdot (@qDot) November 5, 2023

"Too much anime in comments triggers Internal Compiler Error"

— Бранимир Караџић (@bkaradzic) October 31, 2023

apparently one of cities skylines 2's many performance issues is that it uses high poly models for each of the thousands of people walking around your city. including their individual teeth

— tom (@tombomp) October 26, 2023

i just found the most incredible twitter embed bug

— alice (@__justplaying) September 28, 2023

*arches eyebrow*

— southpaw (@nycsouthpaw) September 7, 2023

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